I'm trying to create a system that warns you what attack/skill each enemy will use ahead of time, so you can factor it into the decisions you make while selecting battle commands. ![]() However, I have been facing a problem over the last few days. I've been tinkering with the base combat system included with the sample game and am proud of the modifications I've made so far. Hello Widderune and wolf rpg users! I've been enjoying the engine greatly and have found it highly suitable for the game project I had in mind.
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